
The chamber of the chalice The Chalice of eternity
Many players will proceed this far into the quest and not complete it, seeking only to kill the Fire Giants within the dungeon in search of rare items and XP. Players whom are seeking only to gain access to the Dungeon for purposes other than completing the quest do not need to proceed any further with quest objectives. Both of these mistakes will flush you out of the waterfall and you'll have to get another rope. Be sure you are wearing Glarial's amulet before you try to open the door. Be very careful not to accidentally click the "jump off" option once you're at the entrance. On the third island, use the rope on the tree next to you once more and you'll find yourself at the entrance of the waterfall dungeon. Repeat the same process for the next tree. (Your Strength level may affect your success rate.) This time when you've crashed, use the rope on the leaflessTree next to you to advance to the next island. Once you're ready, head back to Almera's house and ride the raft once more. Map of Waterfall dungeon Entering the Waterfall dungeon The spiders will drain your prayer upon attacking you and each round of combat. You will need to defend yourself against shadow spiders and fire giants so bring food and armour. Return to a bank and withdraw the following: Leave the tomb via teleportation or the ladder which you descended into the tomb from. (You may drop the amulet and search the tomb again if you wish to receive multiple amulets). Continue to the far western end and search the Tomb of glarial to receive Glarial's Amulet. Once you have the urn, leave the room and push the odd looking wall in the south-west corner of the room with the tables. (If you're afraid of fighting the moss giant, it is a good idea to purposely fight one of the skeletons or zombies to avoid it and grab the urn between rounds of combat). In the northern room, collect Glarial's urn from the cupboard. Use Glarial's pebble on the Glarial's Gravestone and you'll find yourself inside the tomb. Glarial's tomb is just north-east of the Tourist Information Centre where you retrieved the book on Baxtorian (north east of Ardougne). No armour or weapons are permitted in the tomb. Check your inventory to be sure you only have Glarial's pebble and some food. You cannot enter Glarial's tomb with weapons of any sort, which includes armour and runes. Prayer potions are good to bring if you have access to the Paralyze monster prayer. Bank all items and withdraw Glarials pebble, food and teleport runes if you have them (Ardougne teleport is best if unlocked). Leave the cave via teleport or the ladder from which you entered Speak to Golrie and you will collect Glarials pebble from the ground automatically. Once you have the key, walk down the western path from the entrance and use the key on the gate to access Golrie's room. (Several potentially aggressive monsters such as Hobgoblins, Giant bats, and Zombies lurk here, so it may be wise to bring food and armour). Once underground, you'll first need to go to the end of the eastern path and collect the large key from the crate on the left in the back of the room. Follow the above steps to eventually come across a ladder leading to Gnome Village Dungeon, which you should climb down. Just south west of Ardougne you will find the entrance to the Tree Gnome Village maze. Then you'll need to navigate your way up to that point from the outside. If you have not completed the Tree Gnome Village quest (if you have, read above). Then simply teleport via a Spirit tree or follow Elkoy into the middle and begin walking out from the maze. If you have completed the Tree Gnome Village quest (if not, see the next steps). Refer to the Tree Gnome Village (quest) article to view a map which will make traversing the maze much easier. Bringing teleport runes will make leaving this section much faster after you have completed your objective. Read the chapters the book has to offer, and go to the Tree Gnome Village maze. Head upstairs and search the bookcase for the Book on Baxtorian. You will wind up next to the Tourist Information Centre. After speaking to Hudon, use the jump off option on the tree next to you to escape the river.
Agree to help her and then ride the raft behind her house.
Begin by speaking to Almera to begin the quest.